The angular velocity below which objects start going to sleep. (Default 0.14) range { 0, infinity }.
See the Physics Overview in the manual for more information about Rigidbody sleeping.
rigidbody.sleepAngularVelocity = 0.1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.sleepAngularVelocity = 0.1F; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.sleepAngularVelocity = 0.1F