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Rigidbody.detectCollisions

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public var detectCollisions: bool;
public bool detectCollisions;
public detectCollisions as bool

Description

Should collision detection be enabled? (By default always enabled).

Disabling collision detections is useful when you have a ragdoll which is setup to be kinematic and you want to avoid heavy collision detection calculations on that rigidbody. /detectCollisions/ is not serialized. This means it doesn't show up in the Inspector and when Instantiating the rigidbody or saving it in a scene, it will not be saved.

	// Let animation control the rigidbody and ignore collisions
	rigidbody.isKinematic = true;
	rigidbody.detectCollisions = false;
	// Let the rigidbody take over control, detect collisions 
	rigidbody.isKinematic = false;
	rigidbody.detectCollisions = true;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.isKinematic = true;
        rigidbody.detectCollisions = false;
        rigidbody.isKinematic = false;
        rigidbody.detectCollisions = true;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.isKinematic = true
		rigidbody.detectCollisions = false
		rigidbody.isKinematic = false
		rigidbody.detectCollisions = true