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Rigidbody.centerOfMass

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public var centerOfMass: Vector3;
public Vector3 centerOfMass;
public centerOfMass as Vector3

Description

The center of mass relative to the transform's origin.

If you don't set the center of mass from a script it will be calculated automatically from all colliders attached to the rigidbody. Setting the center of mass is often useful when simulating cars to make them more stable. A car with a lower center of mass is less likely to topple over.

Note: centerOfMass is relative to the transform's position and rotation, but will not reflect the transform's scale!

	rigidbody.centerOfMass = Vector3 (0, -2, 0);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.centerOfMass = new Vector3(0, -2, 0);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.centerOfMass = Vector3(0, -2, 0)