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Rigidbody.angularVelocity

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public var angularVelocity: Vector3;

Description

The angular velocity vector of the rigidbody.

In most cases you should not modify it directly, as this can result in unrealistic behaviour.

	// Change the material depending on the speed of rotation
	var fastWheelMaterial : Material;
	var slowWheelMaterial : Material;
	function Update () {
		if (rigidbody.angularVelocity.magnitude < 5) {
			renderer.sharedMaterial = slowWheelMaterial;
		}	
		else {
			renderer.sharedMaterial = fastWheelMaterial;	
		}
	}