The angular drag of the object.
Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down.
rigidbody.angularDrag = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { rigidbody.angularDrag = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: rigidbody.angularDrag = 10