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Rigidbody.angularDrag

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public var angularDrag: float;
public float angularDrag;
public angularDrag as float

Description

The angular drag of the object.

Angular drag can be used to slow down the rotation of an object. The higher the drag the more the rotation slows down.

	rigidbody.angularDrag = 10;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        rigidbody.angularDrag = 10;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		rigidbody.angularDrag = 10