Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.Close
For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.Close
A depth render texture format.
Depth format is used to render high precision "depth" value into a render texture. Which format is actually used depends on the platform. On OpenGL it is the native "depth component" format (usually 24 or 16 bits), on Direct3D9 it is the 32 bit floating point ("R32F") format. When writing shaders that use or render into a depth texture, care must be taken to ensure that they work both on OpenGL and on Direct3D, see depth textures documentation.Note that not all graphics cards support depth textures. Use SystemInfo.SupportsRenderTextureFormat to check for support.See Also: RenderTexture.format, RenderTexture class, SystemInfo.SupportsRenderTextureFormat.