width | Texture width in pixels. |
height | Texture height in pixels. |
depth | Number of bits in depth buffer. |
format | Data format for the pixel information. |
readWrite | Is reading and writing of pixel data enabled? |
Creates a new RenderTexture object.
The render texture is created with width
by height
size, with a depth buffer
of depth
bits (depth can be 0, 16 or 24), and in format
format and with sRGB read / write on or off.
var rt: RenderTexture; function Start () { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public RenderTexture rt; void Start() { rt = new RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public rt as RenderTexture def Start() as void: rt = RenderTexture(256, 256, 16, RenderTextureFormat.ARGB32)