point | Point to test. |
allowInverse | Does the test allow the Rect's width and height to be negative? |
Returns true if the x
and y
components of point
is a point inside this rectangle. If allowInverse
is present and true, the width and height of the Rect are allowed to take negative values (ie, the min value is greater than the max), and the test will still work.
// prints inside when mouse is in lower left corner function Update () { var rect = Rect (0, 0, 150, 150); if (rect.Contains(Input.mousePosition)) print("Inside"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { Rect rect = new Rect(0, 0, 150, 150); if (rect.Contains(Input.mousePosition)) print("Inside"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: rect as Rect = Rect(0, 0, 150, 150) if rect.Contains(Input.mousePosition): print('Inside')