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RaycastHit.collider

public var collider: Collider;

Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

	function Update() {
		if (Input.GetMouseButtonDown(0)) {
			var hit: RaycastHit;
			var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			
			if (Physics.Raycast(ray, hit)) {
				if (hit.collider != null)
					hit.collider.enabled = false;
			}
		}
	}