Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

RaycastHit.collider

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public var collider: Collider;
public Collider collider;
public collider as Collider

Description

The Collider that was hit.

This property is null if the ray hit nothing and not-null if it hit a Collider.

	function Update() {
		if (Input.GetMouseButtonDown(0)) {
			var hit: RaycastHit;
			var ray = Camera.main.ScreenPointToRay(Input.mousePosition);
			
			if (Physics.Raycast(ray, hit)) {
				if (hit.collider != null)
					hit.collider.enabled = false;
			}
		}
	}
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Update() {
        if (Input.GetMouseButtonDown(0)) {
            RaycastHit hit;
            Ray ray = Camera.main.ScreenPointToRay(Input.mousePosition);
            if (Physics.Raycast(ray, out hit))
                if (hit.collider != null)
                    hit.collider.enabled = false;
                
            
        }
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Update() as void:
		if Input.GetMouseButtonDown(0):
			hit as RaycastHit
			ray as Ray = Camera.main.ScreenPointToRay(Input.mousePosition)
			if Physics.Raycast(ray, ):
				if hit.collider != null:
					hit.collider.enabled = false