Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

PolygonCollider2D.SetPath

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function SetPath(index: int, points: Vector2[]): void;
public void SetPath(int index, Vector2[] points);
public def SetPath(index as int, points as Vector2[]) as void

Parameters

index Index of the path to set.
points Points that define the path.

Description

Define a path by its constituent points.

A path is cyclic sequence of line segments between points that define the outline of the polygon. Since the polygon can have holes and discontinuous parts, its shape is not necessarily defined by a single path.

See Also: pathCount, GetPath.