The friction coefficient used when an object is lying on a surface.
Must be >= 0. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippy ice) and 1 (full friction, like rubber). Values larger then 1 are possible, and may be realistic for sticky materials.
collider.staticFriction = 1;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.staticFriction = 1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.staticFriction = 1