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PhysicMaterial.staticFriction

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public var staticFriction: float;
public float staticFriction;
public staticFriction as float

Description

The friction coefficient used when an object is lying on a surface.

Must be >= 0. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippy ice) and 1 (full friction, like rubber). Values larger then 1 are possible, and may be realistic for sticky materials.

	collider.staticFriction = 1;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.staticFriction = 1;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.staticFriction = 1