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PhysicMaterial.staticFriction

public var staticFriction: float;

Description

The friction coefficient used when an object is lying on a surface.

Must be >= 0. Natural materials will usually have a friction coefficient between 0 (no friction at all, like slippy ice) and 1 (full friction, like rubber). Values larger then 1 are possible, and may be realistic for sticky materials.

	collider.staticFriction = 1;