Determines how the friction is combined.
Traditionally friction properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the friction values of two materials are combined.
collider.material.frictionCombine = PhysicMaterialCombine.Average;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { collider.material.frictionCombine = PhysicMaterialCombine.Average; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: collider.material.frictionCombine = PhysicMaterialCombine.Average