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PhysicMaterial.bounceCombine

public var bounceCombine: PhysicMaterialCombine;

Description

Determines how the bounciness is combined.

Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.

	collider.material.bounceCombine = PhysicMaterialCombine.Average;