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PhysicMaterial.bounceCombine

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public var bounceCombine: PhysicMaterialCombine;
public PhysicMaterialCombine bounceCombine;
public bounceCombine as PhysicMaterialCombine

Description

Determines how the bounciness is combined.

Traditionally bounciness properties are dependent on the combination of the two materials in contact. This is however impractical in a game. Instead you can use the combine mode to tune how the bounciness values of two materials are combined.

	collider.material.bounceCombine = PhysicMaterialCombine.Average;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        collider.material.bounceCombine = PhysicMaterialCombine.Average;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		collider.material.bounceCombine = PhysicMaterialCombine.Average