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ParticleSystem.maxParticles

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public var maxParticles: int;
public int maxParticles;
public maxParticles as int

Description

The maximum number of particles to emit.

var hSliderValue : float = 0.0;

function Update () { particleSystem.maxParticles = hSliderValue; }

function OnGUI() { hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public float hSliderValue = 0.0F;
    void Update() {
        particleSystem.maxParticles = hSliderValue;
    }
    void OnGUI() {
        hSliderValue = GUI.HorizontalSlider(new Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public hSliderValue as float = 0.0F

	def Update() as void:
		particleSystem.maxParticles = hSliderValue

	def OnGUI() as void:
		hSliderValue = GUI.HorizontalSlider(Rect(25, 25, 100, 30), hSliderValue, 0.0F, 100.0F)