Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseA random speed along X, Y, and Z that is added to the velocity.
// Spread random velocity mainly along x-z axis particleEmitter.rndVelocity = Vector3(2, 0.1, 2);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.rndVelocity = new Vector3(2, 0.1F, 2); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.rndVelocity = Vector3(2, 0.1F, 2)