If enabled, the particles will be spawned with random rotations.
particleEmitter.rndRotation = true;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.rndRotation = true; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.rndRotation = true