Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseA random angular velocity modifier for new particles.
A random value in the range of [-rndAngularVelocity, rndAngularVelocity] will be applied to all new particles, in addition to ParticleEmitter.angularVelocity See Also: angularVelocity.
particleEmitter.rndAngularVelocity = 10;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.rndAngularVelocity = 10; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.rndAngularVelocity = 10