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CloseTurns the ParticleEmitter on or off.
A ParticleEmitter which is not enabled will not emit any particles, and the emitted particles will not animate. So, this value allows you to pause a particle emitter.
The default value is true.// Pause particle emitter. particleEmitter.enabled = false;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { particleEmitter.enabled = false; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: particleEmitter.enabled = false