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CloseColors the particles will cycle through over their lifetime.
Currently you cannot directly modify a single index of this array. Instead, you need to grab the entire array, modify it, and assign it back to the Particle Animator.
// How to properly change colorAnimation Colors via scripting // Attach this script to a GameObject that contains a legacy particle components function Start () { var particleAnimator : ParticleAnimator = GetComponent(ParticleAnimator); var modifiedColors : Color[] = particleAnimator.colorAnimation; modifiedColors[2] = Color.yellow; particleAnimator.colorAnimation = modifiedColors; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { ParticleAnimator particleAnimator = GetComponent<ParticleAnimator>(); Color[] modifiedColors = particleAnimator.colorAnimation; modifiedColors[2] = Color.yellow; particleAnimator.colorAnimation = modifiedColors; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: particleAnimator as ParticleAnimator = GetComponent[of ParticleAnimator]() modifiedColors as (Color) = particleAnimator.colorAnimation modifiedColors[2] = Color.yellow particleAnimator.colorAnimation = modifiedColors