Center of the occlusion area relative to the transform.
// Sets the center of the occlusion area to the center of the transform @script RequireComponent(OcclusionArea) transform.GetComponent(OcclusionArea).center = Vector3.zero;
using UnityEngine; using System.Collections; [RequireComponent(typeof(OcclusionArea))] public class ExampleClass : MonoBehaviour { void Example() { transform.GetComponent<OcclusionArea>().center = Vector3.zero; } }
import UnityEngine import System.Collections [RequireComponent(typeof(OcclusionArea))] public class ExampleClass(MonoBehaviour): def Example() as void: transform.GetComponent[of OcclusionArea]().center = Vector3.zero