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ClosetargetPosition | The desired end position of movement. |
hit | Properties of the obstacle detected by the ray (if any). |
bool True if there is an obstacle between the agent and the target position, otherwise false.
Trace a straight path towards a target postion in the NavMesh without moving the agent.
This function follows the path of a "ray" between the agent's
position and the specified target position. If an obstruction is
encountered along the line then a true value is returned and
the position and other details of the obstructing object are stored
in the hit
parameter. This can be used to check if there is a clear
shot or line of sight between a character and a target object.
This function is preferable to the similar Physics.Raycast
because the line tracing is performed in a simpler way using the navmesh
and has a lower processing overhead.
var target: Transform; private var agent: NavMeshAgent; function Start () { agent = GetComponent.<NavMeshAgent>(); } function Update() { var hit: NavMeshHit; // Note the negative test condition! if (!agent.Raycast(target.position, hit)) { // Target is "visible" from our position. } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Transform target; private NavMeshAgent agent; void Start() { agent = GetComponent<NavMeshAgent>(); } void Update() { NavMeshHit hit; if (!agent.Raycast(target.position, out hit)) { } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public target as Transform private agent as NavMeshAgent def Start() as void: agent = GetComponent[of NavMeshAgent]() def Update() as void: hit as NavMeshHit if not agent.Raycast(target.position, ): pass