Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

NavMeshAgent.isOnOffMeshLink

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public var isOnOffMeshLink: bool;
public bool isOnOffMeshLink;
public isOnOffMeshLink as bool

Description

Is the agent currently positioned on an OffMeshLink? (Read Only)

This property is used when autoTraverseOffMeshLink is false and the script is making its own decision about letting the agent cross the link.

See CompleteOffMeshLInk for an example that uses this property to allow only certain agents to cross a link.