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CloseUpdate is called every frame, if the MonoBehaviour is enabled.
Update is the most commonly used function to implement any kind of game behaviour.
// Moves the object forward 1 meter a second function Update () { transform.Translate(0, 0, Time.deltaTime * 1); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.Translate(0, 0, Time.deltaTime * 1); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.Translate(0, 0, (Time.deltaTime * 1))
In order to get the elapsed time since last call to Update, use Time.deltaTime. This function is only called if the Behaviour is enabled. Override this function in order to provide your component's functionality.