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CloseOnMouseUpAsButton is only called when the mouse is released over the same GUIElement or Collider as it was pressed.
See Also: OnMouseUp.
// Loads the level named "SomeLevel" as a response // to the user clicking on the object function OnMouseUpAsButton () { Application.LoadLevel ("SomeLevel"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnMouseUpAsButton() { Application.LoadLevel("SomeLevel"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnMouseUpAsButton() as void: Application.LoadLevel('SomeLevel')
This function is not called on objects that belong to Ignore Raycast layer.
OnMouseUpAsButton can be a co-routine, simply use the yield statement in the function. This event is sent to all scripts attached to the Collider or GUIElement.