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CloseCalled on the client when a connection attempt fails for some reason.
The reason why it fails is passed in as a NetworkConnectionError enum.
function OnFailedToConnect(error : NetworkConnectionError) { Debug.Log("Could not connect to server: "+ error); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnFailedToConnect(NetworkConnectionError error) { Debug.Log("Could not connect to server: " + error); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnFailedToConnect(error as NetworkConnectionError) as void: Debug.Log(('Could not connect to server: ' + error))