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CloseCalled on the client when you have successfully connected to a server.
function OnConnectedToServer() { Debug.Log("Connected to server"); // Send local player name to server ... }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void OnConnectedToServer() { Debug.Log("Connected to server"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def OnConnectedToServer() as void: Debug.Log('Connected to server')