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CloseInvokes the method methodName
in time
seconds, then repeatedly every repeatRate
seconds.
// Starting in 2 seconds. // a projectile will be launched every 0.3 seconds var projectile : Rigidbody; InvokeRepeating("LaunchProjectile", 2, 0.3); function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Rigidbody projectile; void LaunchProjectile() { Rigidbody instance = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; } void Example() { InvokeRepeating("LaunchProjectile", 2, 0.3F); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public projectile as Rigidbody def LaunchProjectile() as void: instance as Rigidbody = Instantiate(projectile) instance.velocity = (Random.insideUnitSphere * 5) def Example() as void: InvokeRepeating('LaunchProjectile', 2, 0.3F)