Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

MonoBehaviour.Invoke

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public function Invoke(methodName: string, time: float): void;
public void Invoke(string methodName, float time);
public def Invoke(methodName as string, time as float) as void

Description

Invokes the method methodName in time seconds.

	// Launches a projectile in 2 seconds

var projectile : Rigidbody;

Invoke("LaunchProjectile", 2);

function LaunchProjectile () { var instance : Rigidbody = Instantiate(projectile); instance.velocity = Random.insideUnitSphere * 5; }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public Rigidbody projectile;
    void LaunchProjectile() {
        Rigidbody instance = Instantiate(projectile);
        instance.velocity = Random.insideUnitSphere * 5;
    }
    void Example() {
        Invoke("LaunchProjectile", 2);
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public projectile as Rigidbody

	def LaunchProjectile() as void:
		instance as Rigidbody = Instantiate(projectile)
		instance.velocity = (Random.insideUnitSphere * 5)

	def Example() as void:
		Invoke('LaunchProjectile', 2)