Recalculate the bounding volume of the mesh from the vertices.
After modifying vertices you should call this function to ensure the bounding volume is correct. Assigning triangles will automatically Recalculate the bounding volume.
function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; mesh.RecalculateBounds(); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; mesh.RecalculateBounds(); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: mesh as Mesh = GetComponent[of MeshFilter]().mesh mesh.RecalculateBounds()