Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseThe base texture coordinates of the mesh.
// Generate planar uv coordinates function Start () { var mesh : Mesh = GetComponent(MeshFilter).mesh; var vertices : Vector3[] = mesh.vertices; var uvs : Vector2[] = new Vector2[vertices.Length]; for (var i = 0 ; i < uvs.Length; i++) uvs[i] = Vector2 (vertices[i].x, vertices[i].z); mesh.uv = uvs; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = GetComponent<MeshFilter>().mesh; Vector3[] vertices = mesh.vertices; Vector2[] uvs = new Vector2[vertices.Length]; int i = 0; while (i < uvs.Length) { uvs[i] = new Vector2(vertices[i].x, vertices[i].z); i++; } mesh.uv = uvs; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: mesh as Mesh = GetComponent[of MeshFilter]().mesh vertices as (Vector3) = mesh.vertices uvs as (Vector2) = array[of Vector2](vertices.Length) i as int = 0 while i < uvs.Length: uvs[i] = Vector2(vertices[i].x, vertices[i].z) i++ mesh.uv = uvs