Creates an empty mesh.
// Create a new mesh and assign it to the mesh filter function Start () { var mesh : Mesh = new Mesh (); GetComponent(MeshFilter).mesh = mesh; }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { Mesh mesh = new Mesh(); GetComponent<MeshFilter>().mesh = mesh; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: mesh as Mesh = Mesh() GetComponent[of MeshFilter]().mesh = mesh