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MaterialPropertyBlock.AddTexture

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public function AddTexture(name: string, value: Texture): void;
public void AddTexture(string name, Texture value);
public def AddTexture(name as string, value as Texture) as void
public function AddTexture(nameID: int, value: Texture): void;
public void AddTexture(int nameID, Texture value);
public def AddTexture(nameID as int, value as Texture) as void

Description

Add a texture material property.

Note that texture properties in the MaterialPropertyBlock will not work with fixed-function shaders.