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MaterialEditor.DefaultShaderProperty

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public function DefaultShaderProperty(prop: MaterialProperty, label: string): void;
public void DefaultShaderProperty(MaterialProperty prop, string label);
public def DefaultShaderProperty(prop as MaterialProperty, label as string) as void
public function DefaultShaderProperty(position: Rect, prop: MaterialProperty, label: string): void;
public void DefaultShaderProperty(Rect position, MaterialProperty prop, string label);
public def DefaultShaderProperty(position as Rect, prop as MaterialProperty, label as string) as void

Description

Handles UI for one shader property ignoring any custom drawers.

This is similar to ShaderProperty function, except it ignores any custom MaterialPropertyDrawer objects.