Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Material.SetVector

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Sumbission failed

For some reason your suggested change could not be submitted. Please try again in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public function SetVector(propertyName: string, vector: Vector4): void;
public void SetVector(string propertyName, Vector4 vector);
public def SetVector(propertyName as string, vector as Vector4) as void
public function SetVector(nameID: int, vector: Vector4): void;
public void SetVector(int nameID, Vector4 vector);
public def SetVector(nameID as int, vector as Vector4) as void

Description

Set a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color).

See Also: SetColor, GetVector, Shader.PropertyToID.

	renderer.material.SetVector("_Color", Vector4(0,0,1,1));
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        renderer.material.SetVector("_Color", new Vector4(0, 0, 1, 1));
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		renderer.material.SetVector('_Color', Vector4(0, 0, 1, 1))