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Material.SetVector

public function SetVector(propertyName: string, vector: Vector4): void;
public function SetVector(nameID: int, vector: Vector4): void;

Description

Set a named vector value.

Four component vectors and colors are the same in Unity shaders. SetVector does exactly the same as SetColor just the input data type is different (xyzw in the vector becomes rgba in the color).

See Also: SetColor, GetVector, Shader.PropertyToID.

	renderer.material.SetVector("_Color", Vector4(0,0,1,1));