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CloseThe shader used by the material.
See Also: Shader.Find method, Materials, ShaderLab documentation.ad.
// Toggle between Diffuse and Transparent/Diffuse shaders // when space key is pressed var shader1 : Shader = Shader.Find("Diffuse"); var shader2 : Shader = Shader.Find("Transparent/Diffuse"); function Update() { if (Input.GetButtonDown("Jump")) { if( renderer.material.shader == shader1 ) renderer.material.shader = shader2; else renderer.material.shader = shader1; } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Shader shader1 = Shader.Find("Diffuse"); public Shader shader2 = Shader.Find("Transparent/Diffuse"); void Update() { if (Input.GetButtonDown("Jump")) if (renderer.material.shader == shader1) renderer.material.shader = shader2; else renderer.material.shader = shader1; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public shader1 as Shader = Shader.Find('Diffuse') public shader2 as Shader = Shader.Find('Transparent/Diffuse') def Update() as void: if Input.GetButtonDown('Jump'): if renderer.material.shader == shader1: renderer.material.shader = shader2 else: renderer.material.shader = shader1