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CloseThe main material's color.
// Fade the color from red to green // back and forth over the defined duration var colorStart : Color = Color.red; var colorEnd : Color = Color.green; var duration : float = 1.0; function Update () { var lerp : float = Mathf.PingPong (Time.time, duration) / duration; renderer.material.color = Color.Lerp (colorStart, colorEnd, lerp); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Color colorStart = Color.red; public Color colorEnd = Color.green; public float duration = 1.0F; void Update() { float lerp = Mathf.PingPong(Time.time, duration) / duration; renderer.material.color = Color.Lerp(colorStart, colorEnd, lerp); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public colorStart as Color = Color.red public colorEnd as Color = Color.green public duration as float = 1.0F def Update() as void: lerp as float = (Mathf.PingPong(Time.time, duration) / duration) renderer.material.color = Color.Lerp(colorStart, colorEnd, lerp)