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CloseThe angle of the light's spotlight cone in degrees.
This is used primarily for Spot lights and has no effect for Point lights See Also: Light component.
// Change spot angle randomly between 'minAngle' and 'maxAngle' // each 'interval' seconds. var interval : float = 0.3; var minAngle : float = 10; var maxAngle : float = 90; private var timeLeft : float; timeLeft = interval; light.type = LightType.Spot; function Update () { timeLeft -= Time.deltaTime; if (timeLeft < 0.0) { // time to change! timeLeft = interval; light.spotAngle = Random.Range( minAngle, maxAngle ); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float interval = 0.3F; public float minAngle = 10; public float maxAngle = 90; private float timeLeft; void Update() { timeLeft -= Time.deltaTime; if (timeLeft < 0.0F) { timeLeft = interval; light.spotAngle = Random.Range(minAngle, maxAngle); } } void Example() { timeLeft = interval; light.type = LightType.Spot; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public interval as float = 0.3F public minAngle as float = 10 public maxAngle as float = 90 private timeLeft as float def Update() as void: timeLeft -= Time.deltaTime if timeLeft < 0.0F: timeLeft = interval light.spotAngle = Random.Range(minAngle, maxAngle) def Example() as void: timeLeft = interval light.type = LightType.Spot