Legacy Documentation: Version 4.6(go to latest)
Language: English
  • C#
  • JS
  • Boo

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Light.cullingMask

Switch to Manual
public var cullingMask: int;

Description

This is used to light certain objects in the scene selectively.

A GameObject will only be illuminated by a light if that light's cullingMask/ includes the layer chosen for the GameObject (ie, the mask bit for the layer must be set to 1 for the object to receive any light). See Layers for more information about layer masking. See Also: Light component.

	// Only light objects in the first layer (Default layer)
	light.cullingMask = 1 << 0;