This is used to light certain objects in the scene selectively.
A GameObject will only be illuminated by a light if that light's cullingMask/
includes the layer chosen for the GameObject (ie, the mask bit for the layer must be set to 1
for the object to receive any light).
See Layers for more information about layer masking.
See Also: Light component.
// Only light objects in the first layer (Default layer) light.cullingMask = 1 << 0;
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Example() { light.cullingMask = 1 << 0; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Example() as void: light.cullingMask = (1 << 0)