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JointLimits.maxBounce

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public var maxBounce: float;
public float maxBounce;
public maxBounce as float

Description

The bounciness of the joint when hitting the upper limit of the joint.

	// Set the joint to bounce off when hitting the upper limit
	var limits = hingeJoint.limits;
	limits.maxBounce = 1;
	hingeJoint.limits = limits;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    public JointLimits limits = hingeJoint.limits;
    void Example() {
        limits.maxBounce = 1;
        hingeJoint.limits = limits;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	public limits as JointLimits = hingeJoint.limits

	def Example() as void:
		limits.maxBounce = 1
		hingeJoint.limits = limits