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Joint.breakTorque

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public var breakTorque: float;
public float breakTorque;
public breakTorque as float

Description

The torque that needs to be applied for this joint to break.

The torque might come from collisions with other objects, forces applied with rigidbody.AddTorque or from other joints. See Also: Joint.OnJointBreak.

	// Makes the joint break when a torque larger than 10 is applied
	hingeJoint.breakTorque = 10;
	// Makes the joint unbreakable
	hingeJoint.breakTorque = Mathf.Infinity;
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour {
    void Example() {
        hingeJoint.breakTorque = 10;
        hingeJoint.breakTorque = Mathf.Infinity;
    }
}
import UnityEngine
import System.Collections

public class ExampleClass(MonoBehaviour):

	def Example() as void:
		hingeJoint.breakTorque = 10
		hingeJoint.breakTorque = Mathf.Infinity