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CloseDid the cloth tear? (Read Only)
See Also: tearFactor variable.
function Update() { if(transform.GetComponent(InteractiveCloth).isTeared) Debug.Log("Cloth teared!"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { if (transform.GetComponent<InteractiveCloth>().isTeared) Debug.Log("Cloth teared!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: if transform.GetComponent[of InteractiveCloth]().isTeared: Debug.Log('Cloth teared!')