Last measured linear acceleration of a device in three-dimensional space. (Read Only)
// Move object using accelerometer
var speed = 10.0; function Update () {
var dir : Vector3 = Vector3.zero; // we assume that device is held parallel to the ground
// and Home button is in the right hand
// remap device acceleration axis to game coordinates:
// 1) XY plane of the device is mapped onto XZ plane
// 2) rotated 90 degrees around Y axis
dir.x = -Input.acceleration.y;
dir.z = Input.acceleration.x;
// clamp acceleration vector to unit sphere
if (dir.sqrMagnitude > 1)
dir.Normalize();
// Make it move 10 meters per second instead of 10 meters per frame...
dir *= Time.deltaTime;
// Move object
transform.Translate (dir * speed);
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public float speed = 10.0F; void Update() { Vector3 dir = Vector3.zero; dir.x = -Input.acceleration.y; dir.z = Input.acceleration.x; if (dir.sqrMagnitude > 1) dir.Normalize(); dir *= Time.deltaTime; transform.Translate(dir * speed); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public speed as float = 10.0F def Update() as void: dir as Vector3 = Vector3.zero dir.x = (-Input.acceleration.y) dir.z = Input.acceleration.x if dir.sqrMagnitude > 1: dir.Normalize() dir *= Time.deltaTime transform.Translate((dir * speed))