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CloseDoes the server require a password?
// Requests info from the master server and prints // if each host requires password or not function Start() { var hostData : HostData[] = MasterServer.PollHostList(); for(var element : HostData in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Start() { HostData[] hostData = MasterServer.PollHostList(); foreach (HostData element in hostData) { Debug.Log(element.gameName + " password protected: " + element.passwordProtected); } } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Start() as void: hostData as (HostData) = MasterServer.PollHostList() for element as HostData in hostData: Debug.Log(((element.gameName + ' password protected: ') + element.passwordProtected))