Removes the element with the specified key from the Hashtable.
// Creates a Hashtable with two values and removes onevar h : Hashtable; h = new Hashtable(); h.Add("1","one"); h.Add("2","two"); h.Remove("1"); Debug.Log(h.Count);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add("1", "one"); h.Add("2", "two"); h.Remove("1"); Debug.Log(h.Count); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public h as Hashtable def Example() as void: h = Hashtable() h.Add('1', 'one') h.Add('2', 'two') h.Remove('1') Debug.Log(h.Count)