Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseDetermines whether the Hashtable contains a specific value.
// Searchs for a value on the hash tablevar h : Hashtable; h = new Hashtable(); h.Add("1","one"); h.Add("2","two"); if(h.ContainsValue("one")) { Debug.Log("Value 'one', has been found!"); }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add("1", "one"); h.Add("2", "two"); if (h.ContainsValue("one")) Debug.Log("Value 'one', has been found!"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public h as Hashtable def Example() as void: h = Hashtable() h.Add('1', 'one') h.Add('2', 'two') if h.ContainsValue('one'): Debug.Log('Value \'one\', has been found!')