Select your preferred scripting language. All code snippets will be displayed in this language.
Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
CloseCount is set to zero, and references to other objects from elements of the collection are also released.
The capacity remains unchanged. /This method is an O(n) operation, where n is Hashtable.Count.
// Creates a Hashtable, adds 2 elements and then clears itvar h : Hashtable; h = new Hashtable(); h.Add("1","one"); h.Add("2","two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count);
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public Hashtable h; void Example() { h = new Hashtable(); h.Add("1", "one"); h.Add("2", "two"); Debug.Log(h.Count); h.Clear(); Debug.Log(h.Count); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public h as Hashtable def Example() as void: h = Hashtable() h.Add('1', 'one') h.Add('2', 'two') Debug.Log(h.Count) h.Clear() Debug.Log(h.Count)