Legacy Documentation: Version 4.6(go to latest)
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Handles.SetCamera

public static function SetCamera(camera: Camera): void;
public static function SetCamera(position: Rect, camera: Camera): void;

Description

Set the current camera so all Handles and Gizmos are draw with its settings.

Sets Camera.current to be camera and sets its pixelRect.. This does not draw the camera, only sets it to be "active". To draw it use DrawCamera.