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CloseSets or retrieves the enabled status of this gyroscope.
var enableTilt: boolean; function OnGUI() { if (Input.gyro.enabled) { GUILayout.Toggle(enableTilt, "Enable tilt control"); } // Other GUI elements... }
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public bool enableTilt; void OnGUI() { if (Input.gyro.enabled) GUILayout.Toggle(enableTilt, "Enable tilt control"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public enableTilt as bool def OnGUI() as void: if Input.gyro.enabled: GUILayout.Toggle(enableTilt, 'Enable tilt control')