Sets or retrieves the enabled status of this gyroscope.
var enableTilt: boolean; function OnGUI() {
if (Input.gyro.enabled) {
GUILayout.Toggle(enableTilt, "Enable tilt control");
}
// Other GUI elements...
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { public bool enableTilt; void OnGUI() { if (Input.gyro.enabled) GUILayout.Toggle(enableTilt, "Enable tilt control"); } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): public enableTilt as bool def OnGUI() as void: if Input.gyro.enabled: GUILayout.Toggle(enableTilt, 'Enable tilt control')