Returns the attitude (ie, orientation in space) of the device.
// Rotate the object to match the device's orientation
// in space.
function Update () {
transform.rotation = Input.gyro.attitude;
}
using UnityEngine; using System.Collections; public class ExampleClass : MonoBehaviour { void Update() { transform.rotation = Input.gyro.attitude; } }
import UnityEngine import System.Collections public class ExampleClass(MonoBehaviour): def Update() as void: transform.rotation = Input.gyro.attitude