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public function
GetComponent(
type:
Type):
Component;
public
def
GetComponent(
type as Type)
as
Component
Parameters
type |
The type of Component to retrieve. |
Description
Returns the component of Type type
if the game object has one attached, null if it doesn't.
GetComponent is the primary way of accessing other components. From javascript the type of a script is always the name of the script as seen in the project view. You can access both builtin components or scripts with this function.
// Disable the spring on the HingeJoint component.var hinge : HingeJoint;
hinge = gameObject.GetComponent(HingeJoint);
hinge.useSpring = false;
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public HingeJoint hinge;
void Example() {
hinge = gameObject.GetComponent<HingeJoint>();
hinge.useSpring = false;
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public hinge as HingeJoint
def Example() as void:
hinge = gameObject.GetComponent[of HingeJoint]()
hinge.useSpring = false
public function GetComponent():
T;
public T GetComponent();
public
def GetComponent()
as T
public function
GetComponent(
type:
string):
Component;
public
def
GetComponent(
type as string)
as
Component
Parameters
type |
The type of Component to retrieve. |
Description
Returns the component with name type
if the game object has one attached, null if it doesn't.
It is better to use GetComponent with a Type instead of a string for performance reasons.
Sometimes you might not be able to get to the type however, for example when trying to access a C# script from Javascript.
In that case you can simply access the component by name instead of type.
// Disable the spring on the HingeJoint component.var hinge : HingeJoint;
hinge = gameObject.GetComponent("HingeJoint");
hinge.useSpring = false;
using UnityEngine;
using System.Collections;
public class ExampleClass : MonoBehaviour {
public HingeJoint hinge;
void Example() {
hinge = gameObject.GetComponent("HingeJoint") as HingeJoint;
hinge.useSpring = false;
}
}
import UnityEngine
import System.Collections
public class ExampleClass(MonoBehaviour):
public hinge as HingeJoint
def Example() as void:
hinge = (gameObject.GetComponent('HingeJoint') as HingeJoint)
hinge.useSpring = false